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This casual approach to gameplay soothes my minor irritation at the loss of fine control that comes with the switch to gamepad. Unleashing hilarious carnage is Torchlight's primary goal, and it performs its mission well. Skeletons shatter under elemental onslaughts that mid-cycle Wheel of Time Rand al'Thor would be proud of. The ground erupts and flings spiders everywhere when your avatar unleashes a mighty stomp. Pygmies explode into clouds of blood on a good critical strike. Chilling on your couch, firing abilities in the general direction of monsters, and watching your minions clean house as you hack madly away with the X button is a perfectly reasonable way to play the game.ĭon't let this easy-breezy description sell the action short. Combat is more akin to driving a tank through a platoon of orcs than desperately defending a hill with bow and sword against scores of Uruk-hai. This cuddlier nature is the very thing that allows Torchlight to thrive on consoles.Įven on hard difficulty (which you should choose if you've so much as seen a friend playing Divine Divinity a few summers ago), diving through the monster-infested mine below the town of Torchlight isn’t exactly a tactical affair. I don't say this as a bad thing Torchlight's brand of explosive dungeon crawling is a different vibe that scratches a slightly different itch. Where Diablo II is a sprawling epic with dozens of viable character builds and advanced tactics that push the interface to its limit, Torchlight is more light-hearted and demands less of its players.
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Much of it is updated, of course – summonable minions play a bigger role in Torchlight, the environment is much more interactive, and your hero's spell selection is more flexible – but anyone with a lick of experience with the genre won't find many curveballs here. Everything from the view to the control, the skill tree to the inventory system, and the dungeon's structure to random item generation is cribbed from that classic. Torchlight is an unapologetic rehash of Diablo's mechanics. I'll still be playing on PC, but I wouldn't point anyone away from this edition of a great game. Torchlight makes the transition to Xbox Live Arcade almost entirely intact. I've never been much of a believer in isometric Diablo-style action/RPGs on console.